using System; using System.IO; using System.Reflection; using Robust.Shared.ContentPack; using Robust.Shared.Utility; namespace Robust.UnitTesting { internal sealed class TestingModLoader : BaseModLoader, IModLoaderInternal { public Assembly[] Assemblies { get; set; } = Array.Empty(); public bool TryLoadModulesFrom(ResourcePath mountPath, string filterPrefix) { foreach (var assembly in Assemblies) { InitMod(assembly); } return true; } public void LoadGameAssembly(Stream assembly, Stream? symbols = null, bool skipVerify = false) { throw new NotSupportedException(); } public void LoadGameAssembly(string diskPath, bool skipVerify = false) { throw new NotSupportedException(); } public bool TryLoadAssembly(string assemblyName) { throw new NotSupportedException(); } public void SetUseLoadContext(bool useLoadContext) { // Nada. } public void SetEnableSandboxing(bool sandboxing) { // Nada. } public Func? VerifierExtraLoadHandler { get; set; } } }