using Robust.Client.Graphics; using Robust.Client.Input; using Robust.Shared.Input; using Robust.Shared.Map; using Robust.Shared.Maths; using Robust.Shared.Timing; namespace Robust.Client.UserInterface { internal interface IUserInterfaceManagerInternal : IUserInterfaceManager { void Initialize(); void InitializeTesting(); void FrameUpdate(FrameEventArgs args); /// True if a UI control was hit and the key event should not pass through past UI. bool HandleCanFocusDown(ScreenCoordinates pointerPosition); void HandleCanFocusUp(); void KeyBindDown(BoundKeyEventArgs args); void KeyBindUp(BoundKeyEventArgs args); void MouseMove(MouseMoveEventArgs mouseMoveEventArgs); void MouseWheel(MouseWheelEventArgs args); void TextEntered(TextEventArgs textEvent); void ControlHidden(Control control); void ControlRemovedFromTree(Control control); void RemoveModal(Control modal); void Render(IRenderHandle renderHandle); void QueueStyleUpdate(Control control); void QueueMeasureUpdate(Control control); void QueueArrangeUpdate(Control control); void CursorChanged(Control control); /// /// Hides the tooltip for the indicated control, if tooltip for that control is currently showing. /// void HideTooltipFor(Control control); /// /// If the control is currently showing a tooltip, /// gets the tooltip that was supplied via TooltipSupplier (null if tooltip /// was not supplied by tooltip supplier or tooltip is not showing for the control). /// Control? GetSuppliedTooltipFor(Control control); } }