using System.Numerics; using Robust.Client.Player; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Maths; namespace Robust.Client.GameObjects; public sealed partial class TransformSystem { public override void SetLocalPosition(EntityUid uid, Vector2 value, TransformComponent? xform = null) { if (!XformQuery.Resolve(uid, ref xform)) return; xform.NextPosition = value; ActivateLerp(uid, xform); base.SetLocalPosition(uid, value, xform); } public override void SetLocalRotation(EntityUid uid, Angle value, TransformComponent? xform = null) { if (!XformQuery.Resolve(uid, ref xform)) return; xform.NextRotation = value; ActivateLerp(uid, xform); base.SetLocalRotation(uid, value, xform); } public override void SetLocalPositionRotation(EntityUid uid, Vector2 pos, Angle rot, TransformComponent? xform = null) { if (!XformQuery.Resolve(uid, ref xform)) return; xform.NextPosition = pos; xform.NextRotation = rot; ActivateLerp(uid, xform); base.SetLocalPositionRotation(uid, pos, rot, xform); } }