using System.Collections.Generic; using System.Linq; using JetBrains.Annotations; using Robust.Server.GameObjects.Components.UserInterface; using Robust.Server.Interfaces.Player; using Robust.Shared.GameObjects.Systems; using Robust.Shared.ViewVariables; namespace Robust.Server.GameObjects.EntitySystems { [UsedImplicitly] internal class UserInterfaceSystem : EntitySystem { private const float MaxWindowRange = 2; private const float MaxWindowRangeSquared = MaxWindowRange * MaxWindowRange; private readonly List _sessionCache = new List(); // List of all bound user interfaces that have at least one player looking at them. [ViewVariables] private readonly List _activeInterfaces = new List(); /// public override void Initialize() { } /// public override void Update(float frameTime) { foreach (var userInterface in _activeInterfaces.ToList()) { CheckRange(userInterface); userInterface.DispatchPendingState(); } } /// /// Verify that the subscribed clients are still in range of the interface. /// private void CheckRange(BoundUserInterface ui) { // We have to cache the set of sessions because Unsubscribe modifies the original. _sessionCache.Clear(); _sessionCache.AddRange(ui.SubscribedSessions); var transform = ui.Owner.Owner.Transform; var uiPos = transform.WorldPosition; var uiMap = transform.MapID; foreach (var session in _sessionCache) { var attachedEntity = session.AttachedEntity; // The component manages the set of sessions, so this invalid session should be removed soon. if (attachedEntity == null || !attachedEntity.IsValid()) { continue; } if (uiMap != attachedEntity.Transform.MapID) { ui.Close(session); continue; } var distanceSquared = (uiPos - attachedEntity.Transform.WorldPosition).LengthSquared; if (distanceSquared > MaxWindowRangeSquared) { ui.Close(session); } } } internal void DeactivateInterface(BoundUserInterface userInterface) { _activeInterfaces.Remove(userInterface); } internal void ActivateInterface(BoundUserInterface userInterface) { _activeInterfaces.Add(userInterface); } } }