using System; namespace Robust.Shared.GameObjects; public sealed class DebugExceptionSystem : EntitySystem { public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnCompAdd); SubscribeLocalEvent((_, _, _) => throw new NotSupportedException()); SubscribeLocalEvent((_, _, _) => throw new NotSupportedException()); } private void OnCompAdd(EntityUid uid, DebugExceptionOnAddComponent component, ComponentAdd args) { throw new NotSupportedException(); } }