using System;
using System.Collections.Generic;
using Robust.Shared.IoC;
using Robust.Shared.Timing;
namespace Robust.Shared.ContentPack
{
///
/// Common entry point for Content assemblies.
///
public abstract class GameShared : IDisposable
{
protected internal IDependencyCollection Dependencies { get; internal set; } = default!;
protected List TestingCallbacks { get; private set; } = new();
public void SetTestingCallbacks(List testingCallbacks)
{
TestingCallbacks = testingCallbacks;
}
public virtual void PreInit()
{
}
public virtual void Init()
{
}
public virtual void PostInit()
{
}
public virtual void Update(ModUpdateLevel level, FrameEventArgs frameEventArgs)
{
}
public virtual void Shutdown()
{
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
}
}
}