using System.Collections.Generic; using Robust.Shared.Containers; using Robust.Shared.IoC; using Robust.Shared.Map; namespace Robust.Shared.GameObjects { /// /// Handles moving entities between grids as they move around. /// internal sealed class SharedGridTraversalSystem : EntitySystem { [Dependency] private readonly IMapManager _mapManager = default!; private Stack _queuedEvents = new(); private HashSet _handledThisTick = new(); public override void Initialize() { base.Initialize(); SubscribeLocalEvent((ref MoveEvent ev) => _queuedEvents.Push(ev)); } public override void Update(float frameTime) { base.Update(frameTime); // Need to queue because otherwise calling HandleMove during FrameUpdate will lead to prediction issues. // TODO: Need to check if that's even still relevant since transform lerping fix? ProcessChanges(); } private void ProcessChanges() { while (_queuedEvents.TryPop(out var moveEvent)) { if (!_handledThisTick.Add(moveEvent.Sender)) continue; HandleMove(ref moveEvent); } _handledThisTick.Clear(); } private void HandleMove(ref MoveEvent moveEvent) { var entity = moveEvent.Sender; if ((!EntityManager.EntityExists(entity) ? EntityLifeStage.Deleted : EntityManager.GetComponent(entity).EntityLifeStage) >= EntityLifeStage.Deleted || EntityManager.HasComponent(entity) || EntityManager.HasComponent(entity) || entity.IsInContainer()) { return; } var transform = EntityManager.GetComponent(entity); if (float.IsNaN(moveEvent.NewPosition.X) || float.IsNaN(moveEvent.NewPosition.Y)) { return; } var mapPos = moveEvent.NewPosition.ToMapPos(EntityManager); // Change parent if necessary if (_mapManager.TryFindGridAt(transform.MapID, mapPos, out var grid) && EntityManager.EntityExists(grid.GridEntityId) && grid.GridEntityId != entity) { // Some minor duplication here with AttachParent but only happens when going on/off grid so not a big deal ATM. if (grid.Index != transform.GridID) { transform.AttachParent(grid.GridEntityId); RaiseLocalEvent(entity, new ChangedGridEvent(entity, transform.GridID, grid.Index)); } } else { var oldGridId = transform.GridID; // Attach them to map / they are on an invalid grid if (oldGridId != GridId.Invalid) { transform.AttachParent(_mapManager.GetMapEntityIdOrThrow(transform.MapID)); RaiseLocalEvent(entity, new ChangedGridEvent(entity, oldGridId, GridId.Invalid)); } } } } public sealed class ChangedGridEvent : EntityEventArgs { public EntityUid Entity; public GridId OldGrid; public GridId NewGrid; public ChangedGridEvent(EntityUid entity, GridId oldGrid, GridId newGrid) { Entity = entity; OldGrid = oldGrid; NewGrid = newGrid; } } }