using System;
using Robust.Shared.Serialization;
namespace Robust.Shared.GameObjects.Components
{
#if DEBUG
// If you wanna use these, add it to some random prototype.
// I recommend the #1 mug:
// 1. it doesn't spawn on the map (currently).
// 2. it's at the top of the entity list (currently).
// 3. it crashed the game before, it's iconic!
///
/// Throws an exception in .
///
public sealed class DebugExceptionOnAddComponent : Component
{
public override string Name => "DebugExceptionOnAdd";
public override void OnAdd() => throw new NotSupportedException();
}
///
/// Throws an exception in .
///
public sealed class DebugExceptionExposeDataComponent : Component
{
public override string Name => "DebugExceptionExposeData";
public override void ExposeData(ObjectSerializer serializer) => throw new NotSupportedException();
}
///
/// Throws an exception in .
///
public sealed class DebugExceptionInitializeComponent : Component
{
public override string Name => "DebugExceptionInitialize";
public override void Initialize() => throw new NotSupportedException();
}
///
/// Throws an exception in .
///
public sealed class DebugExceptionStartupComponent : Component
{
public override string Name => "DebugExceptionStartup";
protected override void Startup() => throw new NotSupportedException();
}
#endif
}