using System; using System.Collections.Generic; using Robust.Shared.Physics; using Robust.Shared.Serialization; namespace Robust.Shared.GameObjects.Components { [Serializable, NetSerializable] public class CollidableComponentState : ComponentState { public readonly bool CanCollide; public readonly BodyStatus Status; public readonly List PhysShapes; public override uint NetID => NetIDs.COLLIDABLE; public CollidableComponentState(bool canCollide, BodyStatus status, List physShapes) { CanCollide = canCollide; Status = status; PhysShapes = physShapes; } } }