#region --- License ---
/* Licensed under the MIT/X11 license.
* Copyright (c) 2006-2008 the OpenTK Team.
* This notice may not be removed from any source distribution.
* See license.txt for licensing detailed licensing details.
*
* Contributions by Andy Gill, James Talton and Georg Wächter.
*/
#endregion --- License ---
using System;
using System.Diagnostics;
namespace Robust.Shared.Maths
{
///
/// Contains common mathematical functions and constants.
///
public static class MathHelper
{
#region Fields
///
/// Defines the value of Pi as a .
///
public const float Pi = 3.141592653589793238462643383279502884197169399375105820974944592307816406286208998628034825342117067982148086513282306647093844609550582231725359408128481117450284102701938521105559644622948954930382f;
///
/// Defines the value of Pi divided by two as a .
///
public const float PiOver2 = Pi / 2;
///
/// Defines the value of Pi divided by three as a .
///
public const float PiOver3 = Pi / 3;
///
/// Definesthe value of Pi divided by four as a .
///
public const float PiOver4 = Pi / 4;
///
/// Defines the value of Pi divided by six as a .
///
public const float PiOver6 = Pi / 6;
///
/// Defines the value of Pi multiplied by two as a .
///
public const float TwoPi = 2 * Pi;
///
/// Defines the value of Pi multiplied by 3 and divided by two as a .
///
public const float ThreePiOver2 = 3 * Pi / 2;
///
/// Defines the value of E as a .
///
public const float E = 2.71828182845904523536f;
///
/// Defines the base-10 logarithm of E.
///
public const float Log10E = 0.434294482f;
///
/// Defines the base-2 logarithm of E.
///
public const float Log2E = 1.442695041f;
#endregion Fields
#region Public Members
#region NextPowerOfTwo
///
/// Returns the next power of two that is larger than the specified number.
///
/// The specified number.
/// The next power of two.
public static long NextPowerOfTwo(long n)
{
if (n <= 0) throw new ArgumentOutOfRangeException(nameof(n), "Must be positive.");
return (long)NextPowerOfTwo((double) n);
}
///
/// Returns the next power of two that is larger than the specified number.
///
/// The specified number.
/// The next power of two.
public static int NextPowerOfTwo(int n)
{
if (n <= 0) throw new ArgumentOutOfRangeException(nameof(n), "Must be positive.");
return (int)NextPowerOfTwo((double) n);
}
///
/// Returns the next power of two that is larger than the specified number.
///
/// The specified number.
/// The next power of two.
public static float NextPowerOfTwo(float n)
{
if (float.IsNaN(n) || float.IsInfinity(n)) throw new ArgumentOutOfRangeException(nameof(n), "Must be a number.");
if (n <= 0) throw new ArgumentOutOfRangeException(nameof(n), "Must be positive.");
return (float)NextPowerOfTwo((double) n);
}
///
/// Returns the next power of two that is larger than the specified number.
///
/// The specified number.
/// The next power of two.
public static double NextPowerOfTwo(double n)
{
if (double.IsNaN(n) || double.IsInfinity(n)) throw new ArgumentOutOfRangeException(nameof(n), "Must be a number.");
if (n <= 0) throw new ArgumentOutOfRangeException(nameof(n), "Must be positive.");
// Don't return negative powers of two, that's nonsense.
if (n < 1) return 1.0;
return Math.Pow(2, Math.Floor(Math.Log(n, 2)) + 1);
}
#endregion NextPowerOfTwo
#region Factorial
/// Calculates the factorial of a given natural number.
///
/// The number.
/// n!
public static long Factorial(int n)
{
long result = 1;
for (; n > 1; n--)
result *= n;
return result;
}
#endregion Factorial
#region BinomialCoefficient
///
/// Calculates the binomial coefficient above .
///
/// The n.
/// The k.
/// n! / (k! * (n - k)!)
public static long BinomialCoefficient(int n, int k)
{
return Factorial(n) / (Factorial(k) * Factorial(n - k));
}
#endregion BinomialCoefficient
#region DegreesToRadians
///
/// Convert degrees to radians
///
/// An angle in degrees
/// The angle expressed in radians
public static float DegreesToRadians(float degrees)
{
const float degToRad = (float) Math.PI / 180.0f;
return degrees * degToRad;
}
///
/// Convert radians to degrees
///
/// An angle in radians
/// The angle expressed in degrees
public static float RadiansToDegrees(float radians)
{
const float radToDeg = 180.0f / (float) Math.PI;
return radians * radToDeg;
}
///
/// Convert degrees to radians
///
/// An angle in degrees
/// The angle expressed in radians
public static double DegreesToRadians(double degrees)
{
const double degToRad = Math.PI / 180.0;
return degrees * degToRad;
}
///
/// Convert radians to degrees
///
/// An angle in radians
/// The angle expressed in degrees
public static double RadiansToDegrees(double radians)
{
const double radToDeg = 180.0 / Math.PI;
return radians * radToDeg;
}
#endregion DegreesToRadians
#region Swap
///
/// Swaps two double values.
///
/// The first value.
/// The second value.
public static void Swap(ref double a, ref double b)
{
var temp = a;
a = b;
b = temp;
}
///
/// Swaps two float values.
///
/// The first value.
/// The second value.
public static void Swap(ref float a, ref float b)
{
var temp = a;
a = b;
b = temp;
}
#endregion Swap
#region MinMax
public static float Min(float a, float b, float c, float d)
{
return Math.Min(a, Math.Min(b, Math.Min(c, d)));
}
public static float Max(float a, float b, float c, float d)
{
return Math.Max(a, Math.Max(b, Math.Max(c, d)));
}
///
/// Returns the median value out of a, b and c.
///
/// THe median.
public static float Median(float a, float b, float c)
{
return Math.Max(Math.Min(a, b), Math.Min(Math.Max(a, b), c));
}
#endregion MinMax
///
/// This method provides floored modulus.
/// C-like languages use truncated modulus for their '%' operator.
///
/// The dividend.
/// The divisor.
/// The remainder.
[DebuggerStepThrough]
public static double Mod(double n, double d)
{
return n - Math.Floor(n / d) * d;
}
///
/// This method provides floored modulus.
/// C-like languages use truncated modulus for their '%' operator.
///
/// The dividend.
/// The divisor.
/// The remainder.
[DebuggerStepThrough]
public static int Mod(int n, int d)
{
var r = n % d;
return r < 0 ? r + d : r;
}
#endregion Public Members
}
}