using Robust.Shared.Asynchronous; using Robust.Shared.Configuration; using Robust.Shared.ContentPack; using Robust.Shared.Exceptions; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Localization; using Robust.Shared.Log; using Robust.Shared.Map; using Robust.Shared.Network; using Robust.Shared.Physics; using Robust.Shared.Random; using Robust.Shared.Sandboxing; using Robust.Shared.Serialization; using Robust.Shared.Timing; namespace Robust.Shared { internal static class SharedIoC { public static void RegisterIoC() { IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); } } }