using Robust.Shared.Interfaces.Map; using Robust.Shared.Interfaces.Timing; namespace Robust.Shared.Map { /// internal interface IMapManagerInternal : IMapManager { IGameTiming GameTiming { get; } /// /// Raises the OnTileChanged event. /// /// A reference to the new tile. /// The old tile that got replaced. void RaiseOnTileChanged(TileRef tileRef, Tile oldTile); IMapGrid CreateGridNoEntity(MapId currentMapID, GridId? gridID = null, ushort chunkSize = 16, float snapSize = 1); } }