using Robust.Shared.Containers; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Physics.Components; using Robust.Shared.Reflection; namespace Robust.Server.GameObjects { internal sealed class ServerComponentFactory : ComponentFactory { public ServerComponentFactory(IDynamicTypeFactoryInternal typeFactory, IReflectionManager reflectionManager) : base(typeFactory, reflectionManager) { RegisterIgnore("Input"); RegisterIgnore("AnimationPlayer"); RegisterIgnore("GenericVisualizer"); RegisterClass(); RegisterClass(); RegisterClass(); RegisterClass(); RegisterClass(); RegisterClass(); RegisterClass(); RegisterClass(); RegisterClass(); RegisterClass(); RegisterClass(); RegisterClass(); RegisterClass(); RegisterClass(); RegisterClass(); RegisterClass(); } } }