using Robust.Shared.GameObjects; using Robust.Shared.Map; using Robust.Shared.Maths; namespace Robust.Client.GameObjects { public interface IRenderableComponent : IComponent { int DrawDepth { get; set; } float Bottom { get; } Box2 LocalAABB { get; } Box2 AverageAABB { get; } MapId MapID { get; } } }