using JetBrains.Annotations; using Robust.Shared.Maths; namespace Robust.Server.Maps { [PublicAPI] public sealed class MapLoadOptions { /// /// If true, UID components will be created for loaded entities /// to maintain consistency upon subsequent savings. /// public bool StoreMapUids { get; set; } /// /// Offset to apply to the loaded objects. /// public Vector2 Offset { get => _offset; set { TransformMatrix = Matrix3.CreateTransform(value, Rotation); _offset = value; } } private Vector2 _offset = Vector2.Zero; /// /// Rotation to apply to the loaded objects as a collective, around 0, 0. /// /// Setting this overrides < public Angle Rotation { get => _rotation; set { TransformMatrix = Matrix3.CreateTransform(Offset, value); _rotation = value; } } private Angle _rotation = Angle.Zero; public Matrix3 TransformMatrix { get; set; } = Matrix3.Identity; } }