using Robust.Shared.GameObjects;
namespace Robust.Server.GameObjects
{
///
/// Metadata component used to keep consistent UIDs inside map files cross saving.
///
///
/// This component stores the previous map UID of entities from map load.
/// This can then be used to re-serialize the entity with the same UID for the merge driver to recognize.
///
public sealed class MapSaveIdComponent : Component
{
public int Uid { get; set; }
}
}