using Robust.Shared.GameObjects; namespace Robust.Server.GameObjects { /// /// Metadata component used to keep consistent UIDs inside map files cross saving. /// /// /// This component stores the previous map UID of entities from map load. /// This can then be used to re-serialize the entity with the same UID for the merge driver to recognize. /// public sealed class MapSaveIdComponent : Component { public int Uid { get; set; } } }