using System.Diagnostics; using System.Numerics; using Robust.Client.UserInterface.Controls; using Robust.Shared.Prototypes; namespace Robust.Client.UserInterface.CustomControls; [DebuggerDisplay("spawnbutton {" + nameof(Index) + "}")] public sealed class EntitySpawnButton : Control { public string PrototypeID => Prototype.ID; public EntityPrototype Prototype { get; set; } = default!; public Button ActualButton { get; private set; } public Label EntityLabel { get; private set; } public EntityPrototypeView EntityTextureRects {get; private set; } public int Index { get; set; } public EntitySpawnButton() { AddChild(ActualButton = new Button { ToggleMode = true, }); AddChild(new BoxContainer { Orientation = BoxContainer.LayoutOrientation.Horizontal, Children = { (EntityTextureRects = new EntityPrototypeView { SetSize = new Vector2(32, 32), HorizontalAlignment = HAlignment.Center, VerticalAlignment = VAlignment.Center, Stretch = SpriteView.StretchMode.Fill }), (EntityLabel = new Label { VerticalAlignment = VAlignment.Center, HorizontalExpand = true, Text = "Backpack", ClipText = true }) } }); } }