using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.ContentPack;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager;
using Robust.Shared.Serialization.Manager.Result;
using Robust.Shared.Serialization.Markdown;
using Robust.Shared.Serialization.Markdown.Validation;
using Robust.Shared.Serialization.TypeSerializers.Interfaces;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using YamlDotNet.Core;
using YamlDotNet.RepresentationModel;
namespace Robust.Server.Maps
{
///
/// Saves and loads maps to the disk.
///
public class MapLoader : IMapLoader
{
private static readonly MapLoadOptions DefaultLoadOptions = new();
private const int MapFormatVersion = 2;
[Dependency] private readonly IResourceManager _resMan = default!;
[Dependency] private readonly IMapManagerInternal _mapManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly IServerEntityManagerInternal _serverEntityManager = default!;
[Dependency] private readonly IPauseManager _pauseManager = default!;
[Dependency] private readonly IComponentManager _componentManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public event Action? LoadedMapData;
///
public void SaveBlueprint(GridId gridId, string yamlPath)
{
var grid = _mapManager.GetGrid(gridId);
var context = new MapContext(_mapManager, _tileDefinitionManager, _serverEntityManager, _pauseManager,
_componentManager, _prototypeManager);
context.RegisterGrid(grid);
var root = context.Serialize();
var document = new YamlDocument(root);
var resPath = new ResourcePath(yamlPath).ToRootedPath();
_resMan.UserData.CreateDir(resPath.Directory);
using (var file = _resMan.UserData.Create(resPath))
{
using (var writer = new StreamWriter(file))
{
var stream = new YamlStream();
stream.Add(document);
stream.Save(new YamlMappingFix(new Emitter(writer)), false);
}
}
}
///
public IMapGrid? LoadBlueprint(MapId mapId, string path)
{
return LoadBlueprint(mapId, path, DefaultLoadOptions);
}
public IMapGrid? LoadBlueprint(MapId mapId, string path, MapLoadOptions options)
{
TextReader reader;
var resPath = new ResourcePath(path).ToRootedPath();
// try user
if (!_resMan.UserData.Exists(resPath))
{
Logger.InfoS("map", $"No user blueprint path: {resPath}");
// fallback to content
if (_resMan.TryContentFileRead(resPath, out var contentReader))
{
reader = new StreamReader(contentReader);
}
else
{
Logger.ErrorS("map", $"No blueprint found: {resPath}");
return null;
}
}
else
{
var file = _resMan.UserData.OpenRead(resPath);
reader = new StreamReader(file);
}
IMapGrid grid;
using (reader)
{
Logger.InfoS("map", $"Loading Grid: {resPath}");
var data = new MapData(reader);
LoadedMapData?.Invoke(data.Stream, resPath.ToString());
if (data.GridCount != 1)
{
throw new InvalidDataException("Cannot instance map with multiple grids as blueprint.");
}
var context = new MapContext(_mapManager, _tileDefinitionManager, _serverEntityManager, _pauseManager,
_componentManager, _prototypeManager, (YamlMappingNode) data.RootNode, mapId, options);
context.Deserialize();
grid = context.Grids[0];
if (!context.MapIsPostInit && _pauseManager.IsMapInitialized(mapId))
{
foreach (var entity in context.Entities)
{
entity.RunMapInit();
}
}
if (_pauseManager.IsMapPaused(mapId))
{
foreach (var entity in context.Entities)
{
entity.Paused = true;
}
}
}
return grid;
}
///
public void SaveMap(MapId mapId, string yamlPath)
{
Logger.InfoS("map", $"Saving map {mapId} to {yamlPath}");
var context = new MapContext(_mapManager, _tileDefinitionManager, _serverEntityManager, _pauseManager,
_componentManager, _prototypeManager);
foreach (var grid in _mapManager.GetAllMapGrids(mapId))
{
context.RegisterGrid(grid);
}
var document = new YamlDocument(context.Serialize());
var resPath = new ResourcePath(yamlPath).ToRootedPath();
_resMan.UserData.CreateDir(resPath.Directory);
using (var file = _resMan.UserData.Create(resPath))
{
using (var writer = new StreamWriter(file))
{
var stream = new YamlStream();
stream.Add(document);
stream.Save(new YamlMappingFix(new Emitter(writer)), false);
}
}
Logger.InfoS("map", "Save completed!");
}
public void LoadMap(MapId mapId, string path)
{
LoadMap(mapId, path, DefaultLoadOptions);
}
public void LoadMap(MapId mapId, string path, MapLoadOptions options)
{
TextReader reader;
var resPath = new ResourcePath(path).ToRootedPath();
// try user
if (!_resMan.UserData.Exists(resPath))
{
Logger.InfoS("map", $"No user map found: {resPath}");
// fallback to content
if (_resMan.TryContentFileRead(resPath, out var contentReader))
{
reader = new StreamReader(contentReader);
}
else
{
Logger.ErrorS("map", $"No map found: {resPath}");
return;
}
}
else
{
var file = _resMan.UserData.OpenRead(resPath);
reader = new StreamReader(file);
}
using (reader)
{
Logger.InfoS("map", $"Loading Map: {resPath}");
var data = new MapData(reader);
LoadedMapData?.Invoke(data.Stream, resPath.ToString());
var context = new MapContext(_mapManager, _tileDefinitionManager, _serverEntityManager, _pauseManager,
_componentManager, _prototypeManager, (YamlMappingNode) data.RootNode, mapId, options);
context.Deserialize();
if (!context.MapIsPostInit && _pauseManager.IsMapInitialized(mapId))
{
foreach (var entity in context.Entities)
{
entity.RunMapInit();
}
}
}
}
///
/// Handles the primary bulk of state during the map serialization process.
///
private class MapContext : ISerializationContext, IEntityLoadContext,
ITypeSerializer,
ITypeSerializer,
ITypeReaderWriter
{
private readonly IMapManagerInternal _mapManager;
private readonly ITileDefinitionManager _tileDefinitionManager;
private readonly IServerEntityManagerInternal _serverEntityManager;
private readonly IPauseManager _pauseManager;
private readonly IComponentManager _componentManager;
private readonly IPrototypeManager _prototypeManager;
private readonly MapLoadOptions? _loadOptions;
private readonly Dictionary GridIDMap = new();
public readonly List Grids = new();
private readonly Dictionary EntityUidMap = new();
private readonly Dictionary UidEntityMap = new();
public readonly List Entities = new();
private readonly List<(IEntity, YamlMappingNode)> _entitiesToDeserialize
= new();
private bool IsBlueprintMode => GridIDMap.Count == 1;
private readonly YamlMappingNode RootNode;
private readonly MapId TargetMap;
private Dictionary? CurrentReadingEntityComponents;
private string? CurrentWritingComponent;
private IEntity? CurrentWritingEntity;
private Dictionary? _tileMap;
public Dictionary<(Type, Type), object> TypeReaders { get; }
public Dictionary TypeWriters { get; }
public Dictionary TypeCopiers => TypeWriters;
public bool MapIsPostInit { get; private set; }
public MapContext(IMapManagerInternal maps, ITileDefinitionManager tileDefs,
IServerEntityManagerInternal entities, IPauseManager pauseManager, IComponentManager componentManager,
IPrototypeManager prototypeManager)
{
_mapManager = maps;
_tileDefinitionManager = tileDefs;
_serverEntityManager = entities;
_pauseManager = pauseManager;
_componentManager = componentManager;
_prototypeManager = prototypeManager;
RootNode = new YamlMappingNode();
TypeWriters = new Dictionary()
{
{typeof(IEntity), this},
{typeof(GridId), this},
{typeof(EntityUid), this}
};
TypeReaders = new Dictionary<(Type, Type), object>()
{
{(typeof(IEntity), typeof(ValueDataNode)), this},
{(typeof(GridId), typeof(ValueDataNode)), this},
{(typeof(EntityUid), typeof(ValueDataNode)), this}
};
}
public MapContext(IMapManagerInternal maps, ITileDefinitionManager tileDefs,
IServerEntityManagerInternal entities,
IPauseManager pauseManager, IComponentManager componentManager, IPrototypeManager prototypeManager,
YamlMappingNode node, MapId targetMapId, MapLoadOptions options)
{
_mapManager = maps;
_tileDefinitionManager = tileDefs;
_serverEntityManager = entities;
_pauseManager = pauseManager;
_componentManager = componentManager;
_loadOptions = options;
RootNode = node;
TargetMap = targetMapId;
_prototypeManager = prototypeManager;
TypeWriters = new Dictionary()
{
{typeof(IEntity), this},
{typeof(GridId), this},
{typeof(EntityUid), this}
};
TypeReaders = new Dictionary<(Type, Type), object>()
{
{(typeof(IEntity), typeof(ValueDataNode)), this},
{(typeof(GridId), typeof(ValueDataNode)), this},
{(typeof(EntityUid), typeof(ValueDataNode)), this}
};
}
// Deserialization
public void Deserialize()
{
// Verify that prototypes for all the entities exist and throw if they don't.
VerifyEntitiesExist();
// First we load map meta data like version.
ReadMetaSection();
// Create the new map.
AllocMap();
// Load grids.
ReadTileMapSection();
ReadGridSection();
// Entities are first allocated. This allows us to know the future UID of all entities on the map before
// even ExposeData is loaded. This allows us to resolve serialized EntityUid instances correctly.
AllocEntities();
// Actually instance components and run ExposeData on them.
FinishEntitiesLoad();
// Clear the net tick numbers so that components from prototypes (not modified by map)
// aren't sent over the wire initially.
ResetNetTicks();
// Grid entities were NOT created inside ReadGridSection().
// We have to fix the created grids up with the grid entities deserialized from the map.
FixMapEntities();
// We have to attach grids to the target map here.
// If we don't, initialization & startup can fail for some entities.
AttachMapEntities();
// Run Initialize on all components.
FinishEntitiesInitialization();
// Run Startup on all components.
FinishEntitiesStartup();
}
private void VerifyEntitiesExist()
{
var fail = false;
var entities = RootNode.GetNode("entities");
var reportedError = new HashSet();
foreach (var entityDef in entities.Cast())
{
if (entityDef.TryGetNode("type", out var typeNode))
{
var type = typeNode.AsString();
if (!_prototypeManager.HasIndex(type) && !reportedError.Contains(type))
{
Logger.Error("Missing prototype for map: {0}", type);
fail = true;
reportedError.Add(type);
}
}
}
if (fail)
{
throw new InvalidOperationException(
"Found missing prototypes in map file. Missing prototypes have been dumped to logs.");
}
}
private void ResetNetTicks()
{
foreach (var (entity, data) in _entitiesToDeserialize)
{
if (!data.TryGetNode("components", out YamlSequenceNode? componentList))
{
continue;
}
if (entity.Prototype == null)
{
continue;
}
foreach (var component in _componentManager.GetNetComponents(entity.Uid))
{
var castComp = (Component) component;
if (componentList.Any(p => p["type"].AsString() == component.Name))
{
if (entity.Prototype.Components.ContainsKey(component.Name))
{
// This component is modified by the map so we have to send state.
// Though it's still in the prototype itself so creation doesn't need to be sent.
castComp.ClearCreationTick();
}
else
{
// New component that the prototype normally does not have, need to sync full data.
continue;
}
}
// This component is not modified by the map file,
// so the client will have the same data after instantiating it from prototype ID.
castComp.ClearTicks();
}
}
}
private void AttachMapEntities()
{
var mapEntity = _mapManager.GetMapEntity(TargetMap);
foreach (var grid in Grids)
{
var entity = _serverEntityManager.GetEntity(grid.GridEntityId);
entity.Transform.AttachParent(mapEntity);
}
}
private void FixMapEntities()
{
foreach (var entity in Entities)
{
if (entity.TryGetComponent(out IMapGridComponent? grid))
{
var castGrid = (MapGrid) grid.Grid;
castGrid.GridEntityId = entity.Uid;
}
}
}
private void ReadMetaSection()
{
var meta = RootNode.GetNode("meta");
var ver = meta.GetNode("format").AsInt();
if (ver != MapFormatVersion)
{
throw new InvalidDataException("Cannot handle this map file version.");
}
if (meta.TryGetNode("postmapinit", out var mapInitNode))
{
MapIsPostInit = mapInitNode.AsBool();
}
else
{
MapIsPostInit = true;
}
}
private void ReadTileMapSection()
{
// Load tile mapping so that we can map the stored tile IDs into the ones actually used at runtime.
_tileMap = new Dictionary();
var tileMap = RootNode.GetNode("tilemap");
foreach (var (key, value) in tileMap)
{
var tileId = (ushort) key.AsInt();
var tileDefName = value.AsString();
_tileMap.Add(tileId, tileDefName);
}
}
private void ReadGridSection()
{
var grids = RootNode.GetNode("grids");
foreach (var grid in grids)
{
var newId = new GridId?();
YamlGridSerializer.DeserializeGrid(
_mapManager, TargetMap, ref newId,
(YamlMappingNode) grid["settings"],
(YamlSequenceNode) grid["chunks"],
_tileMap!,
_tileDefinitionManager
);
if (newId != null)
{
Grids.Add(_mapManager.GetGrid(newId.Value));
}
}
}
private void AllocMap()
{
// Both blueprint and map deserialization use this,
// so we need to ensure the map exists (and the map entity)
// before allocating entities.
if (!_mapManager.MapExists(TargetMap))
{
_mapManager.CreateMap(TargetMap);
if (!MapIsPostInit)
{
_pauseManager.AddUninitializedMap(TargetMap);
}
}
}
private void AllocEntities()
{
var entities = RootNode.GetNode("entities");
foreach (var entityDef in entities.Cast())
{
string? type = null;
if (entityDef.TryGetNode("type", out var typeNode))
{
type = typeNode.AsString();
}
var uid = Entities.Count;
if (entityDef.TryGetNode("uid", out var uidNode))
{
uid = uidNode.AsInt();
}
var entity = _serverEntityManager.AllocEntity(type);
Entities.Add(entity);
UidEntityMap.Add(uid, entity.Uid);
_entitiesToDeserialize.Add((entity, entityDef));
if (_loadOptions!.StoreMapUids)
{
var comp = entity.AddComponent();
comp.Uid = uid;
}
}
}
private void FinishEntitiesLoad()
{
foreach (var (entity, data) in _entitiesToDeserialize)
{
CurrentReadingEntityComponents = new Dictionary();
if (data.TryGetNode("components", out YamlSequenceNode? componentList))
{
foreach (var compData in componentList)
{
var copy = new YamlMappingNode(((YamlMappingNode)compData).AsEnumerable());
copy.Children.Remove(new YamlScalarNode("type"));
//TODO Paul: maybe replace mapping with datanode
CurrentReadingEntityComponents[compData["type"].AsString()] = copy;
}
}
_serverEntityManager.FinishEntityLoad(entity, this);
}
}
private void FinishEntitiesInitialization()
{
foreach (var entity in Entities)
{
_serverEntityManager.FinishEntityInitialization(entity);
}
}
private void FinishEntitiesStartup()
{
foreach (var entity in Entities)
{
_serverEntityManager.UpdateEntityTree(entity);
}
foreach (var entity in Entities)
{
_serverEntityManager.FinishEntityStartup(entity);
}
foreach (var entity in Entities)
{
_serverEntityManager.UpdateEntityTree(entity);
}
}
// Serialization
public void RegisterGrid(IMapGrid grid)
{
if (GridIDMap.ContainsKey(grid.Index))
{
throw new InvalidOperationException();
}
Grids.Add(grid);
GridIDMap.Add(grid.Index, GridIDMap.Count);
}
public YamlNode Serialize()
{
WriteMetaSection();
WriteTileMapSection();
WriteGridSection();
PopulateEntityList();
WriteEntitySection();
return RootNode;
}
private void WriteMetaSection()
{
var meta = new YamlMappingNode();
RootNode.Add("meta", meta);
meta.Add("format", MapFormatVersion.ToString(CultureInfo.InvariantCulture));
// TODO: Make these values configurable.
meta.Add("name", "DemoStation");
meta.Add("author", "Space-Wizards");
var isPostInit = false;
foreach (var grid in Grids)
{
if (_pauseManager.IsMapInitialized(grid.ParentMapId))
{
isPostInit = true;
break;
}
}
meta.Add("postmapinit", isPostInit ? "true" : "false");
}
private void WriteTileMapSection()
{
var tileMap = new YamlMappingNode();
RootNode.Add("tilemap", tileMap);
foreach (var tileDefinition in _tileDefinitionManager)
{
tileMap.Add(tileDefinition.TileId.ToString(CultureInfo.InvariantCulture), tileDefinition.Name);
}
}
private void WriteGridSection()
{
var grids = new YamlSequenceNode();
RootNode.Add("grids", grids);
foreach (var grid in Grids)
{
var entry = YamlGridSerializer.SerializeGrid(grid);
grids.Add(entry);
}
}
private void PopulateEntityList()
{
var withUid = new List();
var withoutUid = new List();
var takenIds = new HashSet();
foreach (var entity in _serverEntityManager.GetEntities())
{
if (IsMapSavable(entity))
{
Entities.Add(entity);
if (entity.TryGetComponent(out MapSaveIdComponent? mapSaveId))
{
withUid.Add(mapSaveId);
}
else
{
withoutUid.Add(entity);
}
}
}
// Go over entities with a MapSaveIdComponent and assign those.
foreach (var mapIdComp in withUid)
{
var uid = mapIdComp.Uid;
if (takenIds.Contains(uid))
{
// Duplicate ID. Just pretend it doesn't have an ID and use the without path.
withoutUid.Add(mapIdComp.Owner);
}
else
{
EntityUidMap.Add(mapIdComp.Owner.Uid, uid);
takenIds.Add(uid);
}
}
var uidCounter = 0;
foreach (var entity in withoutUid)
{
while (takenIds.Contains(uidCounter))
{
// Find next available UID.
uidCounter += 1;
}
EntityUidMap.Add(entity.Uid, uidCounter);
takenIds.Add(uidCounter);
}
}
private void WriteEntitySection()
{
var serializationManager = IoCManager.Resolve();
var entities = new YamlSequenceNode();
RootNode.Add("entities", entities);
var prototypeCompCache = new Dictionary>();
foreach (var entity in Entities.OrderBy(e => EntityUidMap[e.Uid]))
{
CurrentWritingEntity = entity;
var mapping = new YamlMappingNode
{
{"uid", EntityUidMap[entity.Uid].ToString(CultureInfo.InvariantCulture)}
};
if (entity.Prototype != null)
{
mapping.Add("type", entity.Prototype.ID);
if (!prototypeCompCache.ContainsKey(entity.Prototype.ID))
{
prototypeCompCache[entity.Prototype.ID] = new Dictionary();
foreach (var (compType, comp) in entity.Prototype.Components)
{
prototypeCompCache[entity.Prototype.ID].Add(compType, serializationManager.WriteValueAs(comp.GetType(), comp));
}
}
}
var components = new YamlSequenceNode();
// See engine#636 for why the Distinct() call.
foreach (var component in entity.GetAllComponents())
{
if (component is MapSaveIdComponent)
continue;
CurrentWritingComponent = component.Name;
var compMapping = serializationManager.WriteValueAs(component.GetType(), component, context: this);
if (entity.Prototype != null && prototypeCompCache[entity.Prototype.ID].TryGetValue(component.Name, out var protMapping))
{
compMapping = compMapping.Except(protMapping);
if(compMapping == null) continue;
}
// Don't need to write it if nothing was written!
if (compMapping.Children.Count != 0)
{
compMapping.AddNode("type", new ValueDataNode(component.Name));
// Something actually got written!
components.Add(compMapping.ToYamlNode());
}
}
if (components.Children.Count != 0)
{
mapping.Add("components", components);
}
entities.Add(mapping);
}
}
// Create custom object serializers that will correctly allow data to be overriden by the map file.
IComponent IEntityLoadContext.GetComponentData(string componentName,
IComponent? protoData)
{
if (CurrentReadingEntityComponents == null)
{
throw new InvalidOperationException();
}
var serializationManager = IoCManager.Resolve();
var factory = IoCManager.Resolve();
IComponent data = protoData != null
? serializationManager.CreateCopy(protoData, this)!
: (IComponent) Activator.CreateInstance(factory.GetRegistration(componentName).Type)!;
if (CurrentReadingEntityComponents.TryGetValue(componentName, out var mapping))
{
var mapData = (IDeserializedDefinition) serializationManager.Read(
factory.GetRegistration(componentName).Type,
mapping.ToDataNode(), this);
var newData = serializationManager.PopulateDataDefinition(data, mapData);
data = (IComponent) newData.RawValue!;
}
return data;
}
public IEnumerable GetExtraComponentTypes()
{
return CurrentReadingEntityComponents!.Keys;
}
private bool IsMapSavable(IEntity entity)
{
if (entity.Prototype?.MapSavable == false || !GridIDMap.ContainsKey(entity.Transform.GridID))
{
return false;
}
// Don't serialize things parented to un savable things.
// For example clothes inside a person.
var current = entity.Transform;
while (current.Parent != null)
{
if (current.Parent.Owner.Prototype?.MapSavable == false)
{
return false;
}
current = current.Parent;
}
return true;
}
public DeserializationResult Read(ISerializationManager serializationManager, ValueDataNode node,
IDependencyCollection dependencies,
bool skipHook,
ISerializationContext? context = null)
{
if (node.Value == "null") return new DeserializedValue(GridId.Invalid);
var val = int.Parse(node.Value);
if (val >= Grids.Count)
{
Logger.ErrorS("map", "Error in map file: found local grid ID '{0}' which does not exist.", val);
}
else
{
return new DeserializedValue(Grids[val].Index);
}
return new DeserializedValue(GridId.Invalid);
}
ValidationNode ITypeReader.Validate(ISerializationManager serializationManager,
ValueDataNode node, IDependencyCollection dependencies, ISerializationContext? context)
{
if (!int.TryParse(node.Value, out var val) || val >= Entities.Count)
{
return new ErrorNode(node, "Invalid EntityUid", true);
}
return new ValidatedValueNode(node);
}
ValidationNode ITypeReader.Validate(ISerializationManager serializationManager,
ValueDataNode node, IDependencyCollection dependencies, ISerializationContext? context)
{
if (node.Value == "null")
{
return new ValidatedValueNode(node);
}
if (!int.TryParse(node.Value, out var val) || val >= Entities.Count)
{
return new ErrorNode(node, "Invalid EntityUid", true);
}
return new ValidatedValueNode(node);
}
ValidationNode ITypeReader.Validate(ISerializationManager serializationManager,
ValueDataNode node, IDependencyCollection dependencies, ISerializationContext? context)
{
if (node.Value == "null") return new ValidatedValueNode(node);
if (!int.TryParse(node.Value, out var val) || val >= Grids.Count)
{
return new ErrorNode(node, "Invalid GridId", true);
}
return new ValidatedValueNode(node);
}
public DataNode Write(ISerializationManager serializationManager, IEntity value, bool alwaysWrite = false,
ISerializationContext? context = null)
{
if (!EntityUidMap.TryGetValue(value.Uid, out var entityMapped))
{
Logger.WarningS("map", "Cannot write entity UID '{0}'.", value.Uid);
return new ValueDataNode("");
}
else
{
return new ValueDataNode(entityMapped.ToString(CultureInfo.InvariantCulture));
}
}
public DataNode Write(ISerializationManager serializationManager, EntityUid value, bool alwaysWrite = false,
ISerializationContext? context = null)
{
if (!EntityUidMap.TryGetValue(value, out var entityUidMapped))
{
// Terrible hack to mute this warning on the grids themselves when serializing blueprints.
if (!IsBlueprintMode || !CurrentWritingEntity!.HasComponent() ||
CurrentWritingComponent != "Transform")
{
Logger.WarningS("map", "Cannot write entity UID '{0}'.", value);
}
return new ValueDataNode("null");
}
else
{
return new ValueDataNode(entityUidMapped.ToString(CultureInfo.InvariantCulture));
}
}
public DataNode Write(ISerializationManager serializationManager, GridId value, bool alwaysWrite = false,
ISerializationContext? context = null)
{
if (!GridIDMap.TryGetValue(value, out var gridMapped))
{
Logger.WarningS("map", "Cannot write grid ID '{0}', falling back to nullspace.", gridMapped);
return new ValueDataNode("");
}
else
{
return new ValueDataNode(gridMapped.ToString(CultureInfo.InvariantCulture));
}
}
DeserializationResult ITypeReader.Read(ISerializationManager serializationManager,
ValueDataNode node,
IDependencyCollection dependencies,
bool skipHook,
ISerializationContext? context)
{
if (node.Value == "null")
{
return new DeserializedValue(EntityUid.Invalid);
}
var val = int.Parse(node.Value);
if (val >= Entities.Count)
{
Logger.ErrorS("map", "Error in map file: found local entity UID '{0}' which does not exist.", val);
}
else
{
return new DeserializedValue(UidEntityMap[val]);
}
return new DeserializedValue(EntityUid.Invalid);
}
DeserializationResult ITypeReader.Read(ISerializationManager serializationManager,
ValueDataNode node,
IDependencyCollection dependencies,
bool skipHook,
ISerializationContext? context)
{
var val = int.Parse(node.Value);
if (val >= Entities.Count)
{
Logger.ErrorS("map", "Error in map file: found local entity UID '{0}' which does not exist.", val);
return null!;
}
else
{
return new DeserializedValue(Entities[val]);
}
}
[MustUseReturnValue]
public GridId Copy(ISerializationManager serializationManager, GridId source, GridId target,
bool skipHook,
ISerializationContext? context = null)
{
return new(source.Value);
}
[MustUseReturnValue]
public EntityUid Copy(ISerializationManager serializationManager, EntityUid source, EntityUid target,
bool skipHook,
ISerializationContext? context = null)
{
return new((int) source);
}
}
///
/// Does basic pre-deserialization checks on map file load.
/// For example, let's not try to use maps with multiple grids as blueprints, shall we?
///
private class MapData
{
public YamlStream Stream { get; }
public YamlNode RootNode => Stream.Documents[0].RootNode;
public int GridCount { get; }
public MapData(TextReader reader)
{
var stream = new YamlStream();
stream.Load(reader);
if (stream.Documents.Count < 1)
{
throw new InvalidDataException("Stream has no YAML documents.");
}
// Kinda wanted to just make this print a warning and pick [0] but screw that.
// What is this, a hug box?
if (stream.Documents.Count > 1)
{
throw new InvalidDataException("Stream too many YAML documents. Map files store exactly one.");
}
Stream = stream;
GridCount = ((YamlSequenceNode) RootNode["grids"]).Children.Count;
}
}
}
}