using System; using System.Collections.Generic; using System.Reflection; using Robust.Shared.ContentPack; using Robust.Shared.IoC; using Robust.Shared.Reflection; namespace Robust.Client { // Partial of GameController to initialize IoC and some other low-level systems like it. internal sealed partial class GameController { private static void InitIoC(DisplayMode mode) { ClientIoC.RegisterIoC(mode); IoCManager.BuildGraph(); RegisterReflection(); } internal static void RegisterReflection() { // Gets a handle to the shared and the current (client) dll. IoCManager.Resolve().LoadAssemblies(new List(2) { // Do NOT register Robust.Client.Godot. // At least not for now. AppDomain.CurrentDomain.GetAssemblyByName("Robust.Shared"), Assembly.GetExecutingAssembly() }); } } }