using System;
using System.Collections.Generic;
using Robust.Client.GameObjects;
namespace Robust.Client.Animations
{
///
/// A animation represents a way to animate something, using keyframes and such.
///
///
/// An animation is a collection of , which are all executed in sync.
///
///
public sealed class Animation
{
public List AnimationTracks { get; private set; } = new();
public TimeSpan Length { get; set; }
}
}