using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Robust.Shared.GameObjects
{
///
/// Makes it possible to look this entity up with the snap grid.
///
internal class SnapGridComponent : Component
{
///
public sealed override string Name => "SnapGrid";
///
/// GridId the last time this component was moved.
///
internal GridId LastGrid = GridId.Invalid;
///
/// TileIndices the last time this component was moved.
///
internal Vector2i LastTileIndices;
}
}