using Robust.Shared.Map; using Robust.Shared.Maths; namespace Robust.Shared.GameObjects { /// /// Makes it possible to look this entity up with the snap grid. /// internal class SnapGridComponent : Component { /// public sealed override string Name => "SnapGrid"; /// /// GridId the last time this component was moved. /// internal GridId LastGrid = GridId.Invalid; /// /// TileIndices the last time this component was moved. /// internal Vector2i LastTileIndices; } }