using Robust.Shared.Network;
namespace Robust.Server.Player
{
///
/// Stores player-specific data that is not lost upon reconnect.
///
public interface IPlayerData
{
///
/// The session ID of the player owning this data.
///
NetUserId UserId { get; }
///
/// Custom field that content can assign anything to.
/// Go wild.
///
object? ContentDataUncast { get; set; }
}
}