using Robust.Shared.Containers; using Robust.Shared.GameObjects; namespace Robust.Server.GameObjects { public class ServerComponentFactory : ComponentFactory { public ServerComponentFactory() { RegisterIgnore("Input"); RegisterIgnore("AnimationPlayer"); RegisterClass(); RegisterClass(); RegisterClass(); RegisterClass(); RegisterClass(); RegisterClass(); RegisterClass(); RegisterClass(); RegisterClass(); RegisterClass(); RegisterClass(); RegisterClass(); RegisterClass(); RegisterClass(); RegisterClass(); RegisterClass(); #if DEBUG RegisterClass(); RegisterClass(); RegisterClass(); #endif } } }