using Robust.Shared.Containers; using Robust.Shared.GameObjects; using Robust.Shared.Physics; namespace Robust.Client.GameObjects { public class ClientComponentFactory : ComponentFactory { public ClientComponentFactory() { // Required for the engine to work RegisterIgnore("KeyBindingInput"); RegisterClass(); RegisterClass(); RegisterClass(); RegisterClass(); RegisterClass(); RegisterClass(); RegisterClass(); RegisterClass(); RegisterClass(); RegisterClass(); RegisterClass(); RegisterClass(); RegisterClass(); RegisterClass(); RegisterClass(); RegisterClass(); RegisterClass(); #if DEBUG RegisterClass(); RegisterClass(); RegisterClass(); #endif } } }