using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.ViewVariables;
namespace Robust.Shared.Map.Components;
///
/// Stores what grids moved in a tick.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class MovedGridsComponent : Component
{
[ViewVariables]
public HashSet MovedGrids = new();
}