using System;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Shared.GameObjects;
using Robust.Shared.Graphics;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations;
using Robust.Shared.Utility;
namespace Robust.Client.Utility
{
///
/// Helper methods for resolving s.
///
public static class SpriteSpecifierExt
{
[Obsolete("Use SpriteSystem.GetTexture() instead")]
public static Texture GetTexture(this SpriteSpecifier.Texture texSpecifier, IResourceCache cache)
{
return cache
.GetResource(SpriteSpecifierSerializer.TextureRoot / texSpecifier.TexturePath)
.Texture;
}
[Obsolete("Use SpriteSystem.GetState() instead")]
public static RSI.State GetState(this SpriteSpecifier.Rsi rsiSpecifier, IResourceCache cache)
{
if (!cache.TryGetResource(SpriteSpecifierSerializer.TextureRoot / rsiSpecifier.RsiPath, out var theRsi))
{
var sys = IoCManager.Resolve().GetEntitySystem();
Logger.Error("SpriteSpecifier failed to load RSI {0}", rsiSpecifier.RsiPath);
return sys.GetFallbackState();
}
if (theRsi.RSI.TryGetState(rsiSpecifier.RsiState, out var state))
{
return state;
}
Logger.Error($"SpriteSpecifier has invalid RSI state '{rsiSpecifier.RsiState}' for RSI: {rsiSpecifier.RsiPath}");
return IoCManager.Resolve().GetEntitySystem().GetFallbackState();
}
[Obsolete("Use SpriteSystem.Frame0() instead")]
public static Texture Frame0(this SpriteSpecifier specifier)
{
return specifier.RsiStateLike().Default;
}
[Obsolete("Use SpriteSystem.RsiStateLike() instead")]
public static IDirectionalTextureProvider DirFrame0(this SpriteSpecifier specifier)
{
return specifier.RsiStateLike();
}
[Obsolete("Use SpriteSystem.RsiStateLike() instead")]
public static IRsiStateLike RsiStateLike(this SpriteSpecifier specifier)
{
var resC = IoCManager.Resolve();
switch (specifier)
{
case SpriteSpecifier.Texture tex:
return tex.GetTexture(resC);
case SpriteSpecifier.Rsi rsi:
return rsi.GetState(resC);
case SpriteSpecifier.EntityPrototype prototypeIcon:
var protMgr = IoCManager.Resolve();
var sys = IoCManager.Resolve().GetEntitySystem();
if (!protMgr.TryIndex(prototypeIcon.EntityPrototypeId, out var prototype))
{
Logger.Error("Failed to load PrototypeIcon {0}", prototypeIcon.EntityPrototypeId);
return sys.GetFallbackState();
}
return SpriteComponent.GetPrototypeIcon(prototype, resC);
default:
throw new NotSupportedException();
}
}
}
}