using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Player; namespace Robust.Client.Player { internal sealed partial class FilterSystem : SharedFilterSystem { [Dependency] private IPlayerManager _playerManager = default!; public override Filter FromEntities(Filter filter, params EntityUid[] entities) { if (_playerManager.LocalEntity is not { Valid: true } attachedUid) return filter; foreach (var uid in entities) { if (uid == attachedUid) filter.AddPlayer(_playerManager.LocalSession!); } return filter; } } }