using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.Utility; namespace Robust.Client.GameObjects; /// /// This component can be used to give an entity a simple texture which can be used for displaying the entity in some /// UI elements. The texture must be specified as an RSI state, and will correspond to the first frame of the /// south-direction. To actually resolve the texture, you can use /// /// /// This is texture is useful displaying entities that have non-trivial sprites that require some sort of set up in /// order to display. E.g., entities that randomize their colour by modulating a simple base sprite will look odd if /// shown directly, and spawning a client-side entity would lead to the colour being randomized each time the UI is /// updated. /// [RegisterComponent] public sealed partial class IconComponent : Component { [IncludeDataField] public SpriteSpecifier.Rsi Icon = default!; }