using Robust.LoaderApi; using Robust.Shared.ContentPack; using Robust.Shared.Utility; namespace Robust.Client.ResourceManagement { internal interface IResourceCacheInternal : IResourceCache, IResourceManagerInternal { void TextureLoaded(TextureLoadedEventArgs eventArgs); void RsiLoaded(RsiLoadedEventArgs eventArgs); void MountLoaderApi(IFileApi api, string apiPrefix, ResourcePath? prefix=null); void PreloadTextures(); } }