using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Player; namespace Robust.Client.Player { internal class FilterSystem : SharedFilterSystem { [Dependency] private readonly IPlayerManager _playerManager = default!; public override Filter FromEntities(Filter filter, params EntityUid[] entities) { if (_playerManager.LocalPlayer is not { } localPlayer || localPlayer.Session.AttachedEntity is not {Valid: true} attachedUid) return filter; foreach (var uid in entities) { if (uid == attachedUid) filter.AddPlayer(localPlayer.Session); } return filter; } } }