using Robust.Shared.Maths; namespace Robust.Client.Graphics { public sealed class LightManager : ILightManager { public bool Enabled { get; set; } = true; public bool DrawShadows { get; set; } = true; public bool DrawHardFov { get; set; } = true; public bool DrawLighting { get; set; } = true; public bool LockConsoleAccess { get; set; } = false; public Color AmbientLightColor { get; set; } = Color.FromSrgb(Color.Black); } }