using System; using System.Collections.Generic; using Robust.Shared.Serialization; namespace Robust.Shared.GameObjects { [Serializable, NetSerializable] public class ParticleSystemComponentState : ComponentState { private readonly Dictionary _emitters; public IReadOnlyDictionary Emitters => _emitters; public ParticleSystemComponentState(Dictionary emitters) : base(NetIDs.PARTICLE_SYSTEM) { _emitters = emitters; } } }