using System; using System.Numerics; using System.Runtime.InteropServices; namespace Robust.Shared.Maths { [Serializable] [StructLayout(LayoutKind.Sequential)] public struct Vector3d { public double X; public double Y; public double Z; public Vector3d(double x, double y, double z) { X = x; Y = y; Z = z; } public readonly void Deconstruct(out double x, out double y, out double z) { x = X; y = Y; z = Z; } public static implicit operator Vector3d((double, double, double) tuple) { return new(tuple.Item1, tuple.Item2, tuple.Item3); } public static implicit operator Vector3d(Vector3 vector) { return new(vector.X, vector.Y, vector.Z); } } }