using Robust.Client.Audio.Midi; using Robust.Shared.GameObjects.Systems; using Robust.Shared.IoC; namespace Robust.Client.GameObjects.EntitySystems { public class MidiSystem : EntitySystem { #pragma warning disable 649 [Dependency] private readonly IMidiManager _midiManager; #pragma warning restore 649 public override void FrameUpdate(float frameTime) { base.FrameUpdate(frameTime); _midiManager.FrameUpdate(frameTime); } } }