using Robust.Client.GameObjects.Components; using Robust.Client.GameObjects.Components.Animations; using Robust.Client.GameObjects.Components.Containers; using Robust.Client.GameObjects.Components.UserInterface; using Robust.Client.Interfaces.GameObjects; using Robust.Client.Interfaces.GameObjects.Components; using Robust.Shared.GameObjects; using Robust.Shared.GameObjects.Components; using Robust.Shared.GameObjects.Components.Map; using Robust.Shared.GameObjects.Components.Transform; using Robust.Shared.GameObjects.Components.UserInterface; using Robust.Shared.Interfaces.GameObjects.Components; using Robust.Shared.Physics; namespace Robust.Client.GameObjects { public class ClientComponentFactory : ComponentFactory { public ClientComponentFactory() { // Required for the engine to work Register(); RegisterReference(); // Required for the engine to work Register(); RegisterReference(); Register(); RegisterReference(); Register(); RegisterReference(); Register(); RegisterReference(); RegisterReference(); Register(); RegisterIgnore("KeyBindingInput"); Register(); Register(); Register(); Register(); RegisterReference(); RegisterReference(); Register(); RegisterReference(); RegisterReference(); Register(); Register(); Register(); Register(); Register(); Register(); RegisterReference(); RegisterIgnore("IgnorePause"); Register(); Register(); RegisterReference(); } } }