using Robust.Server.Console;
using Robust.Server.Debugging;
using Robust.Server.GameObjects;
using Robust.Server.GameStates;
using Robust.Server.Interfaces;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Debugging;
using Robust.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.GameState;
using Robust.Server.Interfaces.Maps;
using Robust.Server.Interfaces.Placement;
using Robust.Server.Interfaces.Player;
using Robust.Server.Interfaces.ServerStatus;
using Robust.Server.Interfaces.Timing;
using Robust.Server.Maps;
using Robust.Server.Placement;
using Robust.Server.Player;
using Robust.Server.Prototypes;
using Robust.Server.Reflection;
using Robust.Server.Scripting;
using Robust.Server.ServerStatus;
using Robust.Server.Timing;
using Robust.Server.ViewVariables;
using Robust.Shared;
using Robust.Shared.ContentPack;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Reflection;
using Robust.Shared.Interfaces.Resources;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Prototypes;
namespace Robust.Server
{
internal static class ServerIoC
{
///
/// Registers all the types into the with
///
internal static void RegisterIoC()
{
SharedIoC.RegisterIoC();
IoCManager.Register();
IoCManager.Register();
IoCManager.Register();
IoCManager.Register();
IoCManager.Register();
IoCManager.Register();
IoCManager.Register();
IoCManager.Register();
IoCManager.Register();
IoCManager.Register();
IoCManager.Register();
IoCManager.Register();
IoCManager.Register();
IoCManager.Register();
IoCManager.Register();
IoCManager.Register();
IoCManager.Register();
IoCManager.Register();
IoCManager.Register();
IoCManager.Register();
IoCManager.Register();
IoCManager.Register();
IoCManager.Register();
IoCManager.Register();
IoCManager.Register();
IoCManager.Register();
IoCManager.Register();
IoCManager.Register();
}
}
}