using Robust.Server.Console; using Robust.Server.Debugging; using Robust.Server.GameObjects; using Robust.Server.GameStates; using Robust.Server.Interfaces; using Robust.Server.Interfaces.Console; using Robust.Server.Interfaces.Debugging; using Robust.Server.Interfaces.GameObjects; using Robust.Server.Interfaces.GameState; using Robust.Server.Interfaces.Maps; using Robust.Server.Interfaces.Placement; using Robust.Server.Interfaces.Player; using Robust.Server.Interfaces.ServerStatus; using Robust.Server.Interfaces.Timing; using Robust.Server.Maps; using Robust.Server.Placement; using Robust.Server.Player; using Robust.Server.Prototypes; using Robust.Server.Reflection; using Robust.Server.Scripting; using Robust.Server.ServerStatus; using Robust.Server.Timing; using Robust.Server.ViewVariables; using Robust.Shared; using Robust.Shared.ContentPack; using Robust.Shared.GameObjects; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.Map; using Robust.Shared.Interfaces.Network; using Robust.Shared.Interfaces.Reflection; using Robust.Shared.Interfaces.Resources; using Robust.Shared.IoC; using Robust.Shared.Map; using Robust.Shared.Network; using Robust.Shared.Prototypes; namespace Robust.Server { internal static class ServerIoC { /// /// Registers all the types into the with /// internal static void RegisterIoC() { SharedIoC.RegisterIoC(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); } } }