using Robust.Shared.Map.Components; using Robust.Shared.Timing; namespace Robust.Shared.Map; internal interface INetworkedMapManager : IMapManagerInternal { void CullDeletionHistory(GameTick upToTick); } internal sealed class NetworkedMapManager : MapManager, INetworkedMapManager { public void CullDeletionHistory(GameTick upToTick) { var query = EntityManager.AllEntityQueryEnumerator(); while (query.MoveNext(out var grid)) { var chunks = grid.ChunkDeletionHistory; chunks.RemoveAll(t => t.tick < upToTick); } } }