using Robust.Shared.Containers; using Robust.Shared.GameObjects; using Robust.Shared.Log; namespace Robust.Server.Containers { public sealed class ContainerSystem : SharedContainerSystem { protected override void ValidateMissingEntity(EntityUid uid, IContainer cont, EntityUid missing) { Logger.Error($"Missing entity for container {ToPrettyString(uid)}. Missing uid: {missing}"); //cont.InternalRemove(ent); } } }