using JetBrains.Annotations;
namespace Robust.Shared.GameObjects
{
[UsedImplicitly]
internal class SnapGridSystem : EntitySystem
{
///
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(HandleComponentStartup);
}
private void HandleComponentStartup(EntityUid uid, SnapGridComponent component, ComponentStartup args)
{
var transform = ComponentManager.GetComponent(uid);
transform.Anchored = true;
// Remove us, we have been migrated.
ComponentManager.RemoveComponent(uid);
}
}
}