using System; using Robust.Client.Input; using Robust.Shared; using Robust.Shared.Log; using Robust.Shared.Timing; namespace Robust.Client { internal interface IGameControllerInternal : IGameController { GameControllerOptions Options { get; } bool ContentStart { get; set; } StartType StartTypeValue { get; } void SetCommandLineArgs(CommandLineArgs args); void Run(GameController.DisplayMode mode, GameControllerOptions options, Func? logHandlerFactory = null); void KeyDown(KeyEventArgs keyEvent); void KeyUp(KeyEventArgs keyEvent); void TextEntered(TextEnteredEventArgs textEnteredEvent); void MouseMove(MouseMoveEventArgs mouseMoveEventArgs); void MouseWheel(MouseWheelEventArgs mouseWheelEventArgs); void OverrideMainLoop(IGameLoop gameLoop); } }