using Robust.Client.Graphics;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
namespace Robust.Client.Debugging
{
///
/// A collection of visual debug overlays for the client game.
///
public sealed class DebugDrawingSystem : EntitySystem
{
[Dependency] private readonly IOverlayManager _overlayManager = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
private bool _debugPositions;
///
/// Toggles the visual overlay of the local origin for each entity on screen.
///
public bool DebugPositions
{
get => _debugPositions;
set
{
if (value == DebugPositions)
{
return;
}
_debugPositions = value;
if (value && !_overlayManager.HasOverlay())
{
_overlayManager.AddOverlay(new EntityPositionOverlay(_lookup, _eyeManager, _entityManager));
}
else
{
_overlayManager.RemoveOverlay();
}
}
}
private sealed class EntityPositionOverlay : Overlay
{
private readonly EntityLookupSystem _lookup;
private readonly IEyeManager _eyeManager;
private readonly IEntityManager _entityManager;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
public EntityPositionOverlay(EntityLookupSystem lookup, IEyeManager eyeManager, IEntityManager entityManager)
{
_lookup = lookup;
_eyeManager = eyeManager;
_entityManager = entityManager;
}
protected internal override void Draw(in OverlayDrawArgs args)
{
const float stubLength = 0.25f;
var worldHandle = (DrawingHandleWorld) args.DrawingHandle;
var viewport = _eyeManager.GetWorldViewport();
var xformQuery = _entityManager.GetEntityQuery();
foreach (var entity in _lookup.GetEntitiesIntersecting(_eyeManager.CurrentMap, viewport))
{
var (center, worldRotation) = xformQuery.GetComponent(entity).GetWorldPositionRotation();
var xLine = worldRotation.RotateVec(Vector2.UnitX);
var yLine = worldRotation.RotateVec(Vector2.UnitY);
worldHandle.DrawLine(center, center + xLine * stubLength, Color.Red);
worldHandle.DrawLine(center, center + yLine * stubLength, Color.Green);
}
}
}
}
}