using System; using Robust.Shared.IoC; using Robust.Shared.Timing; namespace Robust.Shared.Toolshed.Commands.GameTiming; [ToolshedCommand] public sealed partial class RealTimeCommand : ToolshedCommand { [Dependency] private IGameTiming _gameTiming = default!; [CommandImplementation] public TimeSpan CurTime() => _gameTiming.RealTime; }