using JetBrains.Annotations; using Lidgren.Network; using Robust.Shared.Serialization; namespace Robust.Shared.Network.Messages { /// /// The client part of the string-exchange handshake, sent after the /// client receives the mapping hash and after the client receives a /// strings package. Tells the server if the client needs an updated /// copy of the mapping. /// /// /// Also sent by the client after a new copy of the string mapping /// has been received. If successfully loaded, the value of /// is false, otherwise it will be /// true. /// /// [UsedImplicitly] internal sealed class MsgMapStrClientHandshake : NetMessage { public override MsgGroups MsgGroup => MsgGroups.String; /// /// true if the client needs a new copy of the mapping, /// false otherwise. /// public bool NeedsStrings { get; set; } public override void ReadFromBuffer(NetIncomingMessage buffer, IRobustSerializer serializer) => NeedsStrings = buffer.ReadBoolean(); public override void WriteToBuffer(NetOutgoingMessage buffer, IRobustSerializer serializer) => buffer.Write(NeedsStrings); } }