using Robust.Shared.GameObjects;
namespace Robust.Client.UserInterface.Controllers;
///
/// Interface implemented by s
///
/// The entity system type
public interface IOnSystemUnloaded where T : IEntitySystem
{
///
/// Called by
/// on s that implement this method when a system
/// of the specified type is unloaded
///
/// The system that was unloaded
void OnSystemUnloaded(T system);
}