using Robust.Shared.GameObjects;
namespace Robust.Client.UserInterface.Controllers;
///
/// Interface implemented by s
///
/// The entity system type
public interface IOnSystemLoaded where T : IEntitySystem
{
///
/// Called by
/// on s that implement this method when a system
/// of the specified type is loaded
///
/// The system that was loaded
void OnSystemLoaded(T system);
}