using Robust.Shared.Utility; using SixLabors.ImageSharp; namespace Robust.Client.ResourceManagement { public readonly struct TextureLoadedEventArgs { internal TextureLoadedEventArgs(ResPath path, Image image, TextureResource resource) { Path = path; Image = image; Resource = resource; } public ResPath Path { get; } public Image Image { get; } public TextureResource Resource { get; } } }