using Robust.Client.Graphics; using Robust.Shared.IoC; using Robust.Shared.Map; using Robust.Shared.Maths; namespace Robust.Client.Input { internal sealed partial class ClydeInputManager : InputManager { [Dependency] private IClydeInternal _clyde = default!; public override ScreenCoordinates MouseScreenPosition => _clyde.MouseScreenPosition; public override string GetKeyName(Keyboard.Key key) { return _clyde.GetKeyName(key); } } }