using JetBrains.Annotations;
using Robust.Shared.Graphics;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
namespace Robust.Client.Graphics
{
///
/// Represents a sub region of another texture.
/// This can be a useful optimization in many cases.
///
[PublicAPI]
public sealed class AtlasTexture : Texture
{
public AtlasTexture(Texture texture, UIBox2 subRegion) : base((Vector2i) subRegion.Size)
{
DebugTools.Assert(SubRegion.Right < texture.Width);
DebugTools.Assert(SubRegion.Bottom < texture.Height);
DebugTools.Assert(SubRegion.Left >= 0);
DebugTools.Assert(SubRegion.Top >= 0);
SubRegion = subRegion;
SourceTexture = texture;
}
///
/// The texture this texture is a sub region of.
///
public Texture SourceTexture { get; }
///
/// Our sub region within our source, in pixel coordinates.
///
public UIBox2 SubRegion { get; }
public override Color GetPixel(int x, int y)
{
DebugTools.Assert(x < SubRegion.Right);
DebugTools.Assert(y < SubRegion.Top);
int xTranslated = x + (int) SubRegion.Left;
int yTranslated = y + (int) SubRegion.Top;
return this.SourceTexture[xTranslated, yTranslated];
}
}
}