using Robust.Client.GameObjects; using Robust.Shared.ComponentTrees; using Robust.Shared.GameObjects; using Robust.Shared.Physics; using Robust.Shared.ViewVariables; namespace Robust.Client.ComponentTrees; [RegisterComponent] public sealed partial class LightTreeComponent: Component, IComponentTreeComponent { [ViewVariables] public DynamicTree> Tree { get; set; } = default!; }