using System;
using Robust.Shared.Serialization;
namespace Robust.Shared.GameObjects
{
///
/// A message containing info to send through the component message system.
///
[Serializable, NetSerializable]
public abstract class ComponentMessage
{
///
/// Was this message raised from a remote location over the network?
///
public bool Remote { get; internal set; }
///
/// If this is a remote message, will it only be sent to the corresponding component?
/// If this is not a remote message, this flag does nothing.
///
public bool Directed { get; protected set; }
}
}